For your first few hours you’ll probably meander through Drangleic via the interconnected paths that branch off from the safe haven of hub town Majula, unaware of where to go next or what to do yet you’ll press on, slowly uncovering new routes and methods of dispatching the numerous enemies that stand in your way until you’re standing face to face with a fallen giant who then proceeds to tear off his arm and bludgeon you with it. It doesn’t matter how great a gamer you profess to be, Dark Souls II will make you its bitch on so many occasions you may very well need counselling for Post Traumatic Stress… And therein lays the charm of the series.ĭark Souls II is unapologetic in its design, constantly offering up new and initially seemingly insurmountable challenges around each corner. Readers familiar with the previous entries in the Souls series – The original Dark Souls and its spiritual predecessor Demon’s Souls – will already know what to expect from this latest instalment, but the uninitiated need only to know one thing: Dark Souls II will break you. Welcome to Dark Souls II… Prepare to die. ![]() You haven’t experienced tension in a video game until you’ve slowly inched down a corridor, shield raised and a bounty of souls accrued tenuously in your possession as you peer into the stygian darkness only to be blindsided by an axe wielding undead soldier who promptly buries his weapon into your vertebrae.Įxhaling your pent up breath you watch helplessly as your character crumbles to the floor, leaving behind a glimmering green and red bloodstain that tantalisingly offers the chance to regain all of your lost souls if only you can make it back to the location (Most likely deep in the bowels of a derelict castle) again without succumbing to the same fate, ramping up the tension even more as you cautiously try to regain what was yours mere minutes ago. Available on Xbox 360, Playstation 3 (Reviewed) and PC ()
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